Friend Finder

Helping students with visual impairments identify and locate their peers in a large classroom environment

Accessibility • Mobile Design

CLIENT

Capstone Project

CLIENT

Capstone Project

Duration

4 months

Duration

4 months

Tools

Figma, Miro

Tools

Figma, Miro

Team

1 Project Manager, 2 UX Researchers, 2 UX Designers

Team

1 Project Manager, 2 UX Researchers, 2 UX Designers

The Problem

Students with visual impairments faces challenges connecting with sighted peers, which limited their participation in the classroom.

Our challenge was to create inclusive solutions that foster a connected and collaborative classroom environment for both students with visual impairments and sighted students. This includes students with visual impairments who need tools to connect and collaborate with their peers, and sighted students who seek ways to engage with and support their classmates more effectively.

Final Solution

Friend Finder, Inclusive Classroom Navigation

We designed Friend Finder, an accessibility feature integrated into the Canvas Student mobile app. Once enabled, it allows students with low vision or blindness to create a personal list of classmates and quickly locate them. Students can navigate to their peers using screen-readable text or a visual classroom map, making large classroom environments more accessible and easier to navigate.

Enable Friend Finder Feature in Canvas App

This feature is embedded within the Canvas app, with the updated Canvas landing screen. To accommodate users with varying levels of visual impairments, the feature supports both text view and map view options.

Enable Friend Finder Feature in Canvas App

This feature is embedded within the Canvas app, with the updated Canvas landing screen. To accommodate users with varying levels of visual impairments, the feature supports both text view and map view options.

Enable Friend Finder Feature in Canvas App

This feature is embedded within the Canvas app, with the updated Canvas landing screen. To accommodate users with varying levels of visual impairments, the feature supports both text view and map view options.

Add a Friend

Users can privately add friends without sending notifications to the added individual.

Add a Friend

Users can privately add friends without sending notifications to the added individual.

Add a Friend

Users can privately add friends without sending notifications to the added individual.

Navigate to a Friend

Once a friend is added, users can navigate to their friend’s location using accessible features tailored to their needs. The navigation includes step-by-step guidance with options for both text view and map view, accommodating users with different levels of visual impairments.

Navigate to a Friend

Once a friend is added, users can navigate to their friend’s location using accessible features tailored to their needs. The navigation includes step-by-step guidance with options for both text view and map view, accommodating users with different levels of visual impairments.

Navigate to a Friend

Once a friend is added, users can navigate to their friend’s location using accessible features tailored to their needs. The navigation includes step-by-step guidance with options for both text view and map view, accommodating users with different levels of visual impairments.

The Impact

An Essential Tool for Students with Visual Impairments

The solution made a meaningful impression on participants with visual impairments, who highlighted its ease of use and the way it addressed often-overlooked social aspects of campus life. Feedback also emphasized its potential to become an essential tool for these students, reinforcing the design’s value in promoting accessibility, inclusion, and broader impact.

Research & Insights

Creating Persona Based on Insights from User Interview

We started off with 1-1 interviews with two visually-impaired students at the University of Washington, complemented by extensive secondary research. This research aids us in pinpointing the project scope, refining the design problem, and developing a user persona articulating goals and needs to guide our design requirements.

Integrating the Friend Locator interface within Canvas app

The Friend Locator feature aims to enhance social connectivity on campus, and users have expressed a strong preference for integrating it into an existing campus app, Canvas, instead of requiring them to download a new, standalone application.

Design Question

How might we help UW students with visual impairment easily identify their classmates within large classroom environments?

Ideation

A creative and energetic brainstorming followed by a logical and collaborative screening process.


Key criterion we applied to the screening and iteration:

  1. Visually-impaired student first: it is not an idea for all, our first priority is VI students’ pain points

  2. Accessibility: the idea should be easy to learn and use for VI students

  3. Feasibility: the idea should come with technical feasibility

Mid-fidelity Wireframes

Usability Testing

Social vs Academic Frustration

The biggest "aha moment" is that the majority of frustrations arise from the social aspect of campus life, particularly interactions with classmates. Despite advancements in technology that improve accessibility to learning resources, students with visual impairments still struggle with social inclusion in the classroom setting. This social dimension is crucial in shaping their overall learning experience.

Design System

WCAG-Compliant Design System for Inclusive Experiences

I created a design system to ensure the product is consistent, accessible, and scalable. Guided by WCAG standards, it defines core colors, typography, and reusable components that prioritize clarity and inclusivity. Colors are organized into functional roles—primary, secondary, background, and semantic states—with an additional course-specific palette for categorization. Typography follows a clear hierarchy designed for readability and flexibility on mobile. This system provides a shared foundation for designers and developers, enabling faster iteration, cohesive design, and long-term growth.

Reflection

Balancing inclusivity for all students

Implementing location-sharing features that are crucial for visually impaired students raised privacy and usage concerns for sighted students. Achieving this balance required careful design and iteration to ensure that all students felt included and respected.

I learned that designing the platform to facilitate interaction between users with visual impairment and sighted users, rather than isolating users with visual impairment within their own group, was essential. This approach prevented isolation and fostered a truly inclusive community, ensuring that all users benefit from an equitable experience.

‍Recruiting participants with visual impairments was challenging, and further steps would require extensive coordination with external organizations to improve usability testing reliability. Additionally, expanding the use case beyond classroom environments to include large events like career fairs and school festivities would further enhance the platform's inclusivity and usability.